#Unexpiring Barriers vs Timed Barriers – Explanation However, 25% of it gets absorbed by the target’s Barrier Points reducing the Barrier Points to 475 total. The attacker has 75% Barrier Penetration.ġ00 DMG vs 500 Barrier Points: 75 DMG goes throughĪs a result, 75% of the damage will go through, meaning exactly 75 damage is dealt to the target’s HP. 100 damage is to be dealt to the target’s HP through a skill or item. The more Barrier Penetration on an action, the more of the target’s Barrier Points are ignored. Barrier Penetration allows a percentile or flat amount of the damage to go through and ignore the target’s absorption barrier. Some skills and items can possess a unique trait called Barrier Penetration. 50 damage is to be dealt to the target’s HP through a skill or item.ĥ0 DMG vs 100 Barrier Points: 0 DMG goes throughĪs a result, the target’s Barrier Points are reduced to 50 and no damage goes through to the user’s HP. 150 damage is to be dealt to the target’s HP through a skill or item.ġ50 DMG vs 100 Barrier Points: 50 DMG goes throughĪs a result, the target’s Barrier Points are reduced to 0 and the target’s HP will suffer only 50 DMG. Let’s see how the mechanics work in the following examples: Any direct form of damage from skills or items will be dealt to the battler’s Barrier Points first before being dealt to the battler’s HP. Read about it more in the next section~īarrier Points are a buffer placed on top of a battler’s HP. There are various mechanics to exploit via this mechanic such as unexpiring barriers, expiring barriers, barrier penetration, barrier bypassing, etc. Any remaining damage is then dealt to the battler.
Any direct damage that would normally be done to HP would be dealt to the battler’s Barrier Points first, mitigating any real damage dealt to the battler. Barrier Points, a new type of stat, provide a layer of protection for battlers. The Absorption Barrier is a new mechanic added for battle.